TCGxp

About, and some history

TCGxp was born from an idea that originally emerged in 2005. Back when online TCGs were very manual, the idea was to make a PHP script that would help improve the way TCGs were ran.

Alpha: DynamiqueTCG

Version 0.1; as it was the first experiment and had only 1 release.

The first script that appeared was used for a very short-lived TCG whose name I forgot (update: I've figured out how I called it from the Exposure forums where I created my account back in 2007; it was called Enchanted and it was about Disney-born stars). It let the members have cards of their chosen deck right after joining, and did not use a database. Why? Because back then, I didn't know how to use a database. So, how? It was text-file based.

Beta: TCGxp

Flashforward to 10 years later, and now I know how to use databases. I've decided to jump back into the TCG world, and after playing for a little while, I wanted to bring back my original ideas. Did you know that in the span of 10 years, web technologies have drastically changed? And that's when TCGxp was born.

TCGxp, and its features

I'm not one to brag at all, ever. Everything I do is the product of my efforts to improve things. However, if I've learned something over the years, it's that people steal ideas and don't give enough credit. Had it not been for that, I wouldn't be writing this page.

That said, here is the list of features I'm bringing to TCGxp version 1.0

Features that were considered but rejected